Happy Wheels is a web game ported to iPhone and iPad where you handle a business man on a Segway through puzzle, laced levels with machines that try to maim, dismember or destroy him. This sounds very simple, but eventually you’ll have to chain together jumps, fans, buttons and leaning and crawling to get to the end of the level.
Call us sick, but somehow, dragging a legless office worker across a wild obstacle course from the rear of a Segway in Happy Wheels is… well, a lot of fun. More fun than it probably should be. Within the sarcastically titled cool happy wheels game, you need to ride a Segway, bicycle, or any other vehicle through a sadistic obstacle course filled with jumps, elevators, moving platforms, spinning spiked wheels, and other death traps.
Give us a call sick, but somehow, dragging a legless office worker across a wild obstacle course from the rear of game is… well, loads of fun. More fun than it probably ought to be. In the sarcastically titled HAPPY WHEELS, you need to ride a Segway, bicycle, or other vehicle by way of a sadistic obstacle course filled with jumps, elevators, moving platforms, spinning spiked wheels, as well as other death traps.
If you miss, you’ll die or get maimed. Hit a land mine, for example, and bits of both you and your blood will splatter everywhere. You can select from a developing selection of characters, including Business Guy, Irresponsible Dad, and Wheelchair Guy (coming soon at time of review). Irresponsible Dad has a child in a bicycle seat, and also the kid can get hurt in all the same ways since the adult character. Pop-up and banner ads are frequent, but users can make an in-app purchase to get rid of them
Happy Wheels is about 2 things: ridiculous obstacle courses along with its consistent damage system. The injury product is what really sets it apart from similar games. The obstacle courses mix some traditional platform gaming with a few puzzle and racer elements, but it’s the injuries your racers can suffer that really make the game addictive.
These injuries are rendered with the perfect amount of detail as just cartoony enough which you won’t get too grossed out, but just realistic enough to retain a kind of dark humor. In any event, they’re really what make the game. When you bash the head on something, maybe your helmet will split by 50 percent and fall off the head, then again you may stick a landing poorly instead of rolling along with it and bust your ankle. Fall down a couple more times and you might find yourself with nothing below the knees, grabbing the handlebars of the ride for dear life while you whip all around ramps, through vacuum tubes and across collapsing bridges. As you injure yourself more, it becomes trickier and trickier to function your character and finish the level.
The characters incorporate a homeless guy in a wheelchair, the a fore mentioned business guy on the Segway, by far the most irresponsible father ever on a bicycle along with his kid in the seat behind him, and a morbidly obese fellow on the heavy duty scooter. The obstacle course level allows you to try they out and obtain a feel for your game’s physics, while the other levels ulljbi typically assign you a character and a bit of context (the company guy, for instance, should obtain that report to his boss Immediately). The classes are really imaginative occasionally. You’ll drive full speed into rickety towers to knock them over and continue on the road and trigger explosions at just the right moment to obtain some obstacles out of your path.
Control for happy wheels is simple: up is to move, down is to reverse, and you use the right and left arrows to remain balanced. Lean over too much in a single direction or some other and you might wind up shattering your character to pieces in seconds flat. Sometimes, these little splatter shows could possibly be the funnest portion of the game. Combined with level editor, you could call this game: Mortal Kombat meets Linerider. The splattery action, the fast pace and the neat physics system make up an addictive, fun action game with endless replayability.